Form 8-K
8-K — GameSquare Holdings, Inc.
Accession: 0001493152-26-027282
Filed: 2026-06-04
Period: 2026-06-04
CIK: 0001714562
SIC: 7900 (SERVICES-AMUSEMENT & RECREATION SERVICES)
Item: Regulation FD Disclosure
Item: Financial Statements and Exhibits
Documents
8-K — form8-k.htm (Primary)
EX-99.1 (ex99-1.htm)
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UNITED
STATES
SECURITIES
AND EXCHANGE COMMISSION
WASHINGTON,
D.C. 20549
FORM 8-K
CURRENT
REPORT
Pursuant
to Section 13 OR 15(d)
of
the Securities Exchange Act of 1934
Date
of Report (Date of earliest event reported): June 4, 2026
GameSquare
Holdings, Inc.
(Exact
name of registrant as specified in its charter)
Delaware
001-39389
99-1946435
(State
or other jurisdiction
of
incorporation)
(Commission
File
Number)
(IRS
Employer
Identification
No.)
6775
Cowboys Way, Ste. 1335
Frisco, Texas, USA
75034
(Address
of principal executive offices)
(Zip
Code)
Registrant’s
telephone number, including area code: (216) 464-6400
N/A
(Former
name or former address, if changed since last report)
Check
the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under
any of the following provisions:
☐
Written
communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425)
☐
Soliciting
material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12)
☐
Pre-commencement
communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b))
☐
Pre-commencement
communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c))
Securities
registered pursuant to Section 12(b) of the Act:
Title
of each class
Trading
Symbol(s)
Name
of each exchange on which registered
Common
Stock, $0.0001 par value per share
GAME
The
Nasdaq Stock Market LLC
Indicate
by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§230.405
of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§240.12b-2 of this chapter).
Emerging
growth company ☒
If
an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying
with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. ☐
Item
7.01. Regulation FD Disclosure.
On
June 4, 2026, GameSquare Holdings, Inc. (“GameSquare”) issued a press release letter to shareholders announcing an update
on various business matters. A copy of the press release is furnished hereto as Exhibit 99.1.
The
information in Item 7.01 of this Current Report on Form 8-K (including Exhibit 99.1 attached hereto) shall not be deemed “filed”
for purposes of Section 18 of the Exchange Act of 1934 (the “Exchange Act”), or otherwise subject to the liabilities of that
section, nor shall it be deemed incorporated by reference in any filing under the Securities Act of 1933, as amended, or the Exchange
Act, except as expressly provided by specific reference in such a filing.
Item
9.01 Financial Statements and Exhibits.
(d)
Exhibits.
Exhibit
Number
Description
99.1
Press Release of GameSquare Holdings, Inc., dated June 4, 2026.
104
Cover
Page Interactive Data File (embedded with the Inline XBRL document).
SIGNATURES
Pursuant
to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by
the undersigned hereunto duly authorized.
GAMESQUARE
HOLDINGS, INC.
(Registrant)
Date:
June 4, 2026
By:
/s/
Justin Kenna
Name:
Justin
Kenna
Title:
Chief
Executive Officer, President and Director
EX-99.1
EX-99.1
Filename: ex99-1.htm · Sequence: 2
Exhibit
99.1
GameSquare
Issues Shareholder Letter Highlighting Strong Second Quarter and Year-to-Date Momentum
Company
expects second quarter 2026 revenue to increase over 137% to at least $18.5 million
Second
quarter 2026 revenue expected to be up over 27% from first quarter 2026 revenue and
up more than 17% from first quarter 2026 proforma revenue
Momentum
reflects strong demand from brands, publishers and creators across GameSquare’s end-to-end platform
FRISCO,
TX, June 4, 2026 — GameSquare Holdings, Inc. (NASDAQ: GAME) (“GameSquare” or the “Company”) today issued
the following shareholder letter from Chief Executive Officer Justin Kenna.
Dear
Fellow Shareholders
GameSquare
is entering an important moment for the Company. Over the past several years, we have transformed the Company into a differentiated media,
technology and entertainment platform at the heart of the creator economy and built specifically for the next generation of brand engagement.
We have streamlined our portfolio, completed strategic acquisitions, expanded our capabilities, deepened our relationships with major
brands and creators, and positioned GameSquare to participate in some of the most attractive growth areas across the creator economy,
gaming, esports, youth culture and digital media.
We
believe the progress we are seeing in 2026 demonstrates that this strategy is working. Our sales pipeline is strengthening, our client
relationships are expanding, our platform is becoming more valuable to brands and creators, and our recent acquisitions are beginning
to contribute meaningfully to our growth profile. While our share price has not yet reflected the value we believe we are building, we
are focused on execution, profitability and long-term shareholder value creation.
With
our annual meeting approaching and the second quarter nearing completion, we wanted to provide shareholders with an update on the momentum
we are seeing in the business and why we remain confident in our ability to achieve our 2026 guidance.
2026
Second Quarter Update
While
our second quarter does not close until June 30, 2026, we are able to share some early observations about the growing trajectory of our
business. For the second quarter of 2026 our revenue pipeline and closed deals are tracking meaningfully ahead of analyst estimates.
Based on our current expectations, we believe revenue for the second quarter of 2026 will increase over 137% to at least $18.5 million.
This
expected growth reflects strength across multiple areas of our business, including expanded brand programs, continued demand from game
publishers, higher levels of creator-led campaign activity and contributions from recent acquisitions. We are also seeing larger average
deal size, increased repeat engagement from clients and growing demand for integrated solutions that combine data, creators, content,
media, experiential activations and performance analytics.
On
a year-to-date basis, 2026 first half proforma revenue, including a full first quarter contribution of the February 20, 2026, TubeBuddy
acquisition, is expected to be over $34.3 million. This represents an expected year-over-year increase in proforma revenue of at least
125%.
Historically,
approximately 60% of our revenue has occurred in the second half of the year. Based on our first half performance, current pipeline,
client activity and visibility into upcoming programs, we remain confident in our full-year 2026 guidance of pro forma revenue of $85
million to $90 million, gross margin of 35% to 40%, and adjusted EBITDA of more than $5 million.
Growing
Market Interest in GameSquare’s Ecosystem
Our
confidence is supported by the growing relevance of GameSquare’s platform. Brands are looking for better ways to reach younger,
digitally native and increasingly hard-to-reach audiences. Game publishers are seeking partners that can help them create culturally
relevant campaigns, launch titles, activate communities and measure performance. Creators are looking for infrastructure, data, brand
relationships and monetization opportunities that allow them to scale beyond content alone.
GameSquare
sits at the intersection of these trends. Our platform is designed to help brands, publishers and creators move through a connected ecosystem.
We use data to identify opportunities, match brands with the right audiences and creators, activate campaigns, measure performance, and
create new monetization opportunities. As more clients and creators engage with our platform, we believe the flywheel effect across the
business becomes stronger
We
are seeing strong momentum in our creator deployment business, primarily due to the September 2025 acquisition of Click Media. This business
is helping major game publishers reach audiences at scale by combining creator relationships, campaign execution and GameSquare’s
growing data capabilities. In the first half of 2026, we expect creator deployment to contribute approximately $5 million of revenue,
compared to revenue of approximately $5.4 million in all of 2025. We are investing to expand the team, broaden into lifestyle categories
and expect to build this into a $20 million-plus annual revenue vertical over time. We believe this is a clear example of how GameSquare
can use its data-driven platform to help publishers and brands identify the right creators, activate audiences more efficiently and drive
measurable outcomes.
A
related example is our work with The Boys, a leading creator collective that has expanded under GameSquare’s management into a
broader consumer brand. Hungryboy Hot Sauce, initially launched in November 2025 in H-E-B grocery stores, has since expanded into Spencer’s
and nearly 300 World Market stores. This success demonstrates our ability to help creators extend their influence beyond content into
consumer products, retail distribution and additional monetization channels.
GameSquare’s
platform is also attracting more and more brand partners. Programs such as Into the Zone for Epic Games and the Roblox Creator Showdown
demonstrate our ability to develop original repeatable formats that can be monetized across multiple aspects of the GameSquare ecosystem.
These properties bring together creators, publishers, brands, content media, live experiences, sponsorships, production and community
engagement in a way that creates multiple high-value revenue opportunities across our platform. Importantly, these programs are a strong
proof of our land and expand strategy. Across Into the Zone and Roblox Creator Showdown, we have developed multiple pieces of IP with
our clients, supporting approximately 10 events globally in 2026 and generating approximately $5.5 million of revenue to date. We have
already locked in events in the U.S., Germany and London with an event in Brazil coming, highlighting both the global production capabilities
we have built and the opportunity to expand successful programs into additional markets, formats and commercial relationships over time.
GSX
Demand
Another
example of our platform momentum is GameSquare Experiences, or GSX. GSX has become an important growth driver for GameSquare by connecting
creators, content, data and live experiences into integrated campaigns for brands and video game publishers. In the first quarter of
2026, GSX generated more than $10 million in new bookings, a record for the division, driven by demand from leading video game publishers
and global brands looking to connect with Gen Z and digital-first audiences.
Since
its establishment in the first quarter of 2024, GSX has scaled rapidly, increasing its recurring client base by more than 3x and growing
revenue by approximately 14x. The division currently serves two of the largest video game publishers in the world, which we believe underscores
its growing relevance within the global gaming ecosystem.
GSX
is also a strong example of how GameSquare bridges digital and physical engagement. The division develops campaigns that combine creator-led
content, media strategy, consumer products, live events, hybrid experiences and large-scale experiential activations. By leveraging GameSquare’s
proprietary data and analytics capabilities, including Stream Hatchet, GSX is able to help clients identify audiences, activate creators
and measure performance in ways that are both creative and data-driven.
We
believe GSX’s growth reflects a broader shift in marketing budgets toward experiential, creator-led and performance-oriented campaigns.
As brands seek authentic ways to reach next-generation audiences, GSX demonstrates the value of GameSquare’s end-to-end platform
and reinforces our confidence in the Company’s long-term growth opportunity.
International
Expansion
Approximately
25% of our current revenue has come from outside the U.S. market, but we believe international expansion represents a meaningful growth
opportunity. Over the near term, we are focused on select opportunities in Europe, the Middle East and Asia, where gaming, esports, creator-led
marketing and youth culture are becoming increasingly important to major brands and publishers.
We
are also producing multiple activations globally that coincide with some of the year’s biggest cultural events. In addition, GameSquare
will once again be well represented at the 2026 Esports World Cup, which will take place from July to August in Paris, France and will
feature a record-breaking $75 million prize pool. Our international strategy is disciplined. We are focused on markets where we believe
GameSquare’s existing capabilities, brand relationships, data infrastructure and creator network can be extended efficiently and
profitably.
Launching
New AI-Enabled Tools
Innovation
remains an important component of GameSquare’s DNA. Later this year, we expect to formally launch new AI-enabled tools designed
to increase engagement, improve campaign execution and further differentiate GameSquare’s platform. Within Stream Hatchet, we have
developed Creative Communities, a new solution that supports the creator marketing workflow from creator discovery and onboarding to
activation, reporting and performance measurement.
As
creator marketing becomes more data-driven and performance-oriented, brands and agencies are looking for platforms that can help them
identify the right creators, execute campaigns more efficiently and provide clear analytics in a single workflow. We believe Creative
Communities represents the next step in Stream Hatchet’s evolution from a data analytics platform into a broader creator marketing
and performance platform. Data will be an increasingly important part of our strategy. We believe the combination of proprietary insights,
creator relationships, brand demand and AI-enabled workflow tools can help GameSquare build a more scalable, higher-value platform over
time.
Importance
of Shareholder Vote
We
understand that over the past several years, there have been a lot of changes to our model as we have optimized our business. However,
we believe our second quarter and year-to-date financial performance demonstrate that our transformation is real and is gaining momentum.
In
October 2025, we published a shareholder letter stating that every structural upgrade, every acquisition, every divestiture is calibrated
to create real shareholder value. But the continued success of our long-term strategic plan is contingent on governance that is modern,
agile, and ready to guide a company. This remains true and we need shareholder support to continue to drive our business forward.
By
voting FOR our proposed resolutions, you are endorsing a bold future:
● You
enable a streamlined corporate structure capable of faster decision-making.
● You
validate the leadership team’s vision.
● You
ensure we have the flexibility to pursue capital raises, strategic partnerships, and growth
initiatives without encumbrance.
I
understand that in periods of change, skepticism is natural. But I ask you to trust in what we are building, especially as momentum in
our financial results grows.
Looking
Forward
We
are confident that GameSquare is at an important inflection point. Major brands are allocating more resources to creator-driven campaigns,
gaming, esports and digital communities. Creators are becoming increasingly important media businesses. Game publishers are looking for
partners that can drive awareness, engagement and measurable outcomes. At the same time, data, AI and performance analytics are becoming
more important to how campaigns are planned, executed and measured.
GameSquare
is positioned at the intersection of these trends. We are building a profitable, scalable platform in a large and growing market. We
have a committed team, strong client relationships, an expanding set of capabilities and growing confidence in our ability to deliver
on our 2026 objectives. We look forward to reporting our full second quarter results in mid-August, at which point we will be able to
speak more completely about the quarter and provide updated guidance for the remainder of the year.
Thank
you for your trust, your vote, and your belief in what we can achieve together.
Sincerely,
Justin
Kenna
Chief
Executive Officer
GameSquare
Holdings, Inc.
About
GameSquare Holdings, Inc.
GameSquare
(NASDAQ: GAME) is a cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen
Z, Gen Alpha, and Millennial audiences. With a platform that spans award-winning creative services, advanced analytics, and FaZe Esports,
one of the most iconic gaming organizations, we operate one of the largest gaming media networks in North America. As a digital-native
business, GameSquare provides brands with unparalleled access to world-class creators and talent, delivering authentic connections across
gaming, esports, and youth culture. Complementing our operating strategy, GameSquare has developed an innovative treasury management
program designed to generate yield and enhance capital efficiency, reinforcing our commitment to building a dynamic, high-performing
media company at the intersection of culture, technology, and next-generation financial innovation.
To
learn more, visit www.gamesquare.com.
Forward-Looking
Statements:
This
news release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking
statements”) within the meaning of the applicable securities legislation. All statements, other than statements of historical fact,
are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement
that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events
or performance (often but not always using phrases such as “expects”, or “does not expect”, “is expected”,
“anticipates” or “does not anticipate”, “plans”, “budget”, “scheduled”, “forecasts”,
“estimates”, “believes” or “intends” or variations of such words and phrases or stating that certain
actions, events or results “may” or “could”, “would”, “might” or “will” be
taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking
statements relate, among other things, to: the Company’s future repurchases of its common stock, future performance, revenue, growth
and profitability; and the Company’s ability to execute on its current and future business plans. These forward-looking statements
are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any
investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based
upon a number of estimates and assumptions which include, but are not limited to: the Company’s ability to grow its business and
being able to execute on its business plans, the success of Company’s vendors and partners in their provision of services to the
Company, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel
to support its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties,
and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking
statements. Such factors include, but are not limited to: the Company’s ability to achieve its objectives, the Company successfully
executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure
to leverage the Company’s portfolio across entertainment and media platforms, dependence on the Company’s key personnel and
general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete
list of the factors that could affect the Company which are discussed in the Company’s most recent MD&A. There can be no assurance
that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated
in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained
in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or
other factors, should they change, except as required by law.
GameSquare
Investor Relations
Andrew
Berger
Phone:
(216) 464-6400
Email:
ir@gamesquare.com
GameSquare
Media Relations
Chelsey
Northern / The Untold
Phone:
(254) 855-4028
Email:
pr@gamesquare.com
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Name of the Exchange on which a security is registered.
+ References
Reference 1: http://www.xbrl.org/2003/role/presentationRef
-Publisher SEC
-Name Exchange Act
-Number 240
-Section 12
-Subsection d1-1
+ Details
Name:
dei_SecurityExchangeName
Namespace Prefix:
dei_
Data Type:
dei:edgarExchangeCodeItemType
Balance Type:
na
Period Type:
duration
X
- Definition
Boolean flag that is true when the Form 8-K filing is intended to satisfy the filing obligation of the registrant as soliciting material pursuant to Rule 14a-12 under the Exchange Act.
+ References
Reference 1: http://www.xbrl.org/2003/role/presentationRef
-Publisher SEC
-Name Exchange Act
-Number 240
-Section 14a
-Subsection 12
+ Details
Name:
dei_SolicitingMaterial
Namespace Prefix:
dei_
Data Type:
xbrli:booleanItemType
Balance Type:
na
Period Type:
duration
X
- Definition
Trading symbol of an instrument as listed on an exchange.
+ References
No definition available.
+ Details
Name:
dei_TradingSymbol
Namespace Prefix:
dei_
Data Type:
dei:tradingSymbolItemType
Balance Type:
na
Period Type:
duration
X
- Definition
Boolean flag that is true when the Form 8-K filing is intended to satisfy the filing obligation of the registrant as written communications pursuant to Rule 425 under the Securities Act.
+ References
Reference 1: http://www.xbrl.org/2003/role/presentationRef
-Publisher SEC
-Name Securities Act
-Number 230
-Section 425
+ Details
Name:
dei_WrittenCommunications
Namespace Prefix:
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Data Type:
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Balance Type:
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Period Type:
duration